Strange design decisions, such as the above-mentioned character models, continue to haunt the game. None of this changes the fact that GTA: The Trilogy - Definitive Edition was a hastily assembled project that Rockstar outsourced to a smaller team. "The revamped versions of these legendary titles did not debut in a state that satisfies our own standards of quality, or the standards our fans have grown to expect," Rockstar noted in a blog post around a week after release. Disgruntled PC players were also offered free copies of the original games by the publisher in an attempt to make up. Since its release, Rockstar has been working hard to bring Grand Theft Auto: The Trilogy - Definitive Edition up to the high standards that fans have come to expect. While the analogy may not be entirely fair, there's no disputing that the initial release was a huge letdown for many fans. Its bungled premiere drew comparisons to Cyberpunk 2077 and other recent flops. The debut of Grand Theft Auto: The Trilogy - Definitive Edition was not the most lucrative of 2021. On November 20, the remastered trilogy's first significant update was published, which corrected severe difficulties with in-game rain effects, "holes in the map," and "issues with character models in cutscenes."
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